The Council begins in 1793, with you taking the role of secret society member Louis de Richet after his invitation to a private island off the shores of England by the enigmatic Lord Mortimer.
Joining you are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America, George Washington.
The strange nature of this private reception goes beyond just the prestigious guests Richets own mother has recently gone missing on the island, while each and every one of the colorful cast seems to have their own hidden agendas
In a new twist for the genre, the core of The Councils gameplay comes from manipulating and maneuvering through character encounters using the unique Social Influence system.
During confrontations, skills and limited resources can be used to gain the upper hand and achieve the desired outcome. You will be rewarded for your knowledge of each characters psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation.
Failing an encounter does not mean game over, and no action can be taken back. The consequences are permanent, and may result in persistent physical disfigurements or mental traits that help or hinder the rest of your adventure.
Richets numerous skills can be developed to align with your chosen approach to the adventure. Solve issues with diplomacy, delve into occultism to expand your historical and scientific knowledge, or play detective and see what others do not perceive.
Your skills will have uses that extend far beyond your conversations with fellow guests. With 15 diverse skills to use and invest in, you are free to uncover The Councils mysteries how you see fit, with wildly varying consequences depending on your methods.
The results will forever alter the life of Louis de Richet, of those around him, and shape history as we know it.